XQuest
2
Maker:
Mark "Atomjack" Mackey
Year:
1996
Rating:
4/5
Size:
305 KB
Overview:
This
game is all the more impressive when you realize it wasn't
made by some big-time game studio, but by an independent game
maker. The goal is simple: pick up all the gems without hitting
the walls or getting killed by the enemies, and escape with
the gems as fast as you can. When all the gems are picked
up, a door at the top will open. If you do this under the
part time, you will get bonus points. The faster you do it
under par, the more points you earn.
An
impressive aspect of XQuest 2 is the many options it posseses.
You can set vertical and horizontal sensitivity (very important
in a game like this), choose your input device and set it
up to your choosing, select the amount of players, the difficulty,
and the sound settings. The Help section found on the main
menu is also great. It gives a short look at how the game
is played.
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